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141. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Chewytowel Haklar wrote: Odd that these people looking out for their interests is frowned upon, and yet the CSM is filled with people looking out for only their own interests as well. I don't necessarily think that having an AFK endless mining ...
- by Black Pedro - at 2017.04.04 09:05:29
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142. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Teckos Pech wrote: Infinity Ziona wrote: Teckos Pech wrote: Infinity Ziona wrote: Teckos Pech wrote: Right Mo0 did not have that effect at all. Those are some mighty fine rose tinted glasses. Mo0 left highsec alone. Zombie di...
- by Black Pedro - at 2017.04.04 05:51:29
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143. If CODE owns highsec... - in EVE General Discussion [original thread]
Alessienne Ellecon wrote: @Black Pedro: Spare me the propaganda speech. Contrary to what CODE might believe, I DON'T want a risk-free highsec. I DON'T want one more nerf. I do, however, want people like you to stop trying to convince everyone y...
- by Black Pedro - at 2017.04.03 11:43:01
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144. If CODE owns highsec... - in EVE General Discussion [original thread]
Alessienne Ellecon wrote: What's wrong with what the Solitude Rangers are doing? Why, nothing at all! In fact, we've done far more to create better pilots with a few weeks of giving out simple helpful advice and data than CODE have done in year...
- by Black Pedro - at 2017.04.03 11:01:32
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145. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Teckos Pech wrote: So, how about this: If we go with the minimal safe value of a tanked freighter, freighters and freighter ganking has gone through a number of changes, but on the whole it has not been nerfed or buffed. We'll set aside the org...
- by Black Pedro - at 2017.04.03 09:41:48
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146. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Hiasa Kite wrote: baltec1 wrote: So common its now less than half what it was in 2013 and falling. Source? Also, didn't CCP mention around about then that ganking was at an all time low, too? https://zkillboard.com/corporation/1000125/...
- by Black Pedro - at 2017.04.01 17:57:17
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147. Corporate/Fleet Duel Option - in Player Features and Ideas Discussion [original thread]
Fek Mercer wrote: sheesh, I don't know what is wrong with the people in this thread. I think if two fleet commanders want to honour fight, then this suggestion would be a convenient method to do that. Let me spell it out to you: 1) You join...
- by Black Pedro - at 2017.04.01 07:03:44
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148. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Dracvlad wrote: Gwenaelle de Ardevon wrote: THIS! You log in, you undock ............. you compete with other player. Simple as that, what ever you do, you do PvP. I tried asking this question to Remiel and the CODE players but not qui...
- by Black Pedro - at 2017.03.31 10:37:39
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149. How many more players must we lose to bullying - in EVE General Discussion [original thread]
DRDNOUGHT wrote: I'm hoping to hear from some of the guys who have experienced of the excessive wardec phenomena, I would ask those of you with the aggressive and insulting tendencies to stand down now, you've had your say, now let the ...
- by Black Pedro - at 2017.03.30 20:30:31
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150. How many more players must we lose to bullying - in EVE General Discussion [original thread]
DeMichael Crimson wrote: So yeah, I can see how Eve is strictly a full time PvP game. Sarcasm aside, it is indeed a full-time PvP game by design. Yes, there is PvE elements in it. They exist as inducements for you to put your self at risk to, ...
- by Black Pedro - at 2017.03.30 12:55:40
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151. How many more players must we lose to bullying - in EVE General Discussion [original thread]
DeMichael Crimson wrote: I'm not even going to respond to all the chest beating being done by you or Ima Weckyou. You and others keep ringing that old bell saying this is strictly a full-time PvP game. Sorry to disappoint you but it's not. It'...
- by Black Pedro - at 2017.03.30 11:08:25
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152. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Rroff wrote: Black Pedro wrote: Of course it is a good reference point. If the vast majority of players don't make it past 15-days, then you should focus at what happens during those 15 days to try to understand why they are not staying. Num...
- by Black Pedro - at 2017.03.30 10:56:05
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153. Corporate/Fleet Duel Option - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: There should be one. Just like when two individuals want to duke it out in an honor brawl, it would be really cool if director's from two different corporations could accept a duel for each corporation. Ditto "Fleet Duel" ...
- by Black Pedro - at 2017.03.30 09:40:42
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154. How many more players must we lose to bullying - in EVE General Discussion [original thread]
DeMichael Crimson wrote: The fact that they based 15 day old players as the research age is not a good reference point to use in validating or disproving any theories about player retention due to being killed early in the game. As I said earl...
- by Black Pedro - at 2017.03.30 08:35:49
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155. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Rroff wrote: Given that social behaviour is one of the biggest indices I'm surprised they haven't invested more into getting people working together more earlier on - many people won't immediately jump into a corp or might not even want to be i...
- by Black Pedro - at 2017.03.29 13:21:18
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156. How many more players must we lose to bullying - in EVE General Discussion [original thread]
DeMichael Crimson wrote: I'll bet the survey stats would have been way different if it had been done by a neutral 3rd party. The survey itself should have been done on 1 to 3 month old players instead of 15 day old players. Also the percentage...
- by Black Pedro - at 2017.03.29 12:40:14
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157. How many more players must we lose to bullying - in EVE General Discussion [original thread]
Uniraver Avaniel wrote: I totally agree with you. That mechanic needs to be reworked. When first starting to play I put up a corp for me and my brother in highsec, within a month we got a wardec that lasted for what felt like an eternity. We ...
- by Black Pedro - at 2017.03.29 08:03:31
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158. Sticky:CSM 11 Summit 2 Minutes Have Been Released - in Assembly Hall [original thread]
Circumstantial Evidence wrote: Black Pedro wrote: It worked for me. Perhaps there is some caching issue? Maybe try from another browser or device? (http://cdn1.eveonline.com/community/csm/Meetings/summit/CSM11-S2.pdf) If that should be the ...
- by Black Pedro - at 2017.03.29 06:34:52
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159. war decs - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Black Pedro wrote: There are no such thing as "easy kills" in this game. Don't let that carebear ideology poison your thinking. There are just kills. A group of 2 or 3 veteran players / characters warps into a belt in hig...
- by Black Pedro - at 2017.03.28 15:18:10
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160. war decs - in Player Features and Ideas Discussion [original thread]
roberts dragon wrote: yes havent much skill/expereince with pvp but have learned quite a bit , the fleet was for new players or players without any pvp expereince so was to show us what to do , get used to flying in fleets etc ,was a good learn...
- by Black Pedro - at 2017.03.28 10:31:57
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